As in many conspiracies, you have to follow the age old conflict of money versus art, and in art, of creativity versus style, to truly understand *WHY* things are the way they are in the WoD. Money: * Says that making Crossover books is a Good Thing, it opens the market for each book. * Says that the # of books per year per game line is very limited * Says that every game should be accessible and somehow make sense, even to the uninitiated Art, on the other hand: * Wants a single perspective and "feel" for each game, so that you can differentiate the game experiences * Desires a single motif and theme for each game * Desires to communicate the subtext and hidden meaning of each game's milieu and back-story * Hates just glomming everything together and tacking it together with ticky-tack. * Isn't concerned with everything making *sense* per se, but would like to have things at least maintain a certain style The sub-conflicts of Creativity over Style are: Style: * Needs "to be cool" (i.e., have sex, violence, or rock and roll in it, or some combination thereof) * Needs everything to be consistent and repeatable * Needs to have a recognizable characteristic for each game (i.e. Vampire is Rose/Green Marble, Werewolf is Rust, Mage is Purple, Wraith is Black with Chains, and Changeling is Stained Glass) * Needs to have an easy hook, "This game is about vampires", "This game is about playing a killing machine bent on saving the world", "In this game you play a dead guy in a horrific world" , "In this game you get to screw with reality", "In this game you are a magical creature who's in on the big joke." (As you can see, some of them don't have too easy a hook) Creativity, however: * Wants to explore the inter-relationships between each game, to see what happens * Wants to create its own stories and pick-and-choose from the wealth of background and setting and characters that exist in the WoD * Wants to somehow make it all make sense on some level - even if it's only mythic sense * Wants to take other kinds of stories and fit them in to the WoD somewhere (i.e. Highlander, cyberpunk, whatever) * Wants it to be *FUN* Think of these as Major Forces governing game design at White Wolf, at least from my perspective when I designed games there. ....Sam